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Grammar Games by Mario Rinvolucri

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Grammar Games
contains fifty-six language learning activities divided into
five sections; competitive games, collaborative sentence-making
games, awareness activities, grammar through drama, and miscellany.
About one fifth of the games deal directly with grammatical accuracy
by exposing students to correct or incorrect sentences, with
a caveat from the author urging us to accept that students who
are highly focused will not imprint the wrong sentences that
the theories of Skinner or Krashen may suggest. I can't say for
sure whether incorrect grammar will be unconsciously learned
or not, but it is clear that not everyone will be interested
in these kind of activities anyway. I was therefore pleased that
the rest of the book covered material that would appeal to many
different types of learner, not just the analytically inclined.
Grammar Games has a distinctly British, slightly seventies,
and somewhat eccentric feel to it. We can learn by being physically
active, or by being silent and reflective. There are board games
and gambling games. You can vote for the best, play snap, take
part in an auction, or do back-writing. You can even brainstorm
why two people would want to exchange socks on a train
not everyone's cup of tea, perhaps. I enjoyed reading Grammar
Games because most of the activities looked interesting and
highly original, and that there were many that I would like to
try out with my students, someday. For the EFL teacher searching
for new ideas on how to teach grammar while having fun, whether
you are experienced or novice, I recommend that you take a look
at Mario Rinvolucri's Grammar Games.
Read about Grammar
Games at Amazon.com.
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